MOBILES
The chart below is used in determining mob stats. It is merely a standard for AddictMUD, and you should feel free to use whatever changes you feel are necessary. When you set a mobs level, it automatically resets all attributes according to this table.
Level <AVERAGE HP> <AVERAGE EXP> <THAC0> <AC> <DAMAGE (average)> 0 [001..010] [25] 20 10 1d4+0 (2.5) 1 [011..022] [100] 20 9 1d5+0 (3.0) 2 [023..035] [200] 19 8 1d6+0 (3.5) 3 [036..047] [350] 18 7 1d7+0 (4.0) 4 [048..060] [600] 17 6 1d8+0 (4.5) 5 [061..072] [900] 16 5 2d4+0 (5.0) 6 [073..085] [1500] 15 4 1d8+1 (5.5) 7 [086..097] [2250] 14 4 2d4+1 (6.0) 8 [098..110] [3750] 13 3 2d5+1 (7.0) 9 [111..122] [6000] 12 3 2d5+1 (7.0) 10 [123..135] [9000] 11 2 2d6+1 (8.0) 11 [136..147] [11000] 10 2 2d6+1 (8.0) 12 [148..160] [13000] 9 2 2d7+1 (9.0) 13 [161..172] [16000] 8 2 2d7+1 (9.0) 14 [173..185] [18000] 7 1 2d8+1 (10.0) 15 [186..197] [21000] 6 1 2d8+2 (11.0) 16 [198..210] [24000] 5 1 2d8+2 (11.0) 17 [211..222] [28000] 4 1 3d6+2 (12.5) 18 [223..235] [30000] 3 0 3d6+2 (12.5) 19 [236..247] [35000] 2 0 3d6+3 (13.5) 20 [248..260] [40000] 1 0 3d6+4 (14.5) 21 [261..350] [50000] 0 -1 3d7+4 (16.0) 22 [351..400] [60000] 0 -1 3d8+4 (17.5) 23 [401..450] [70000] 0 -2 3d9+3 (18.0) 24 [451..500] [90000] 0 -3 3d9+3 (18.0) 25 [501..550] [100000] -1 -3 4d6+4 (18.0) 26 [551..600] [115000] -1 -4 4d6+5 (19.0) 27 [601..650] [130000] -2 -4 4d6+5 (19.0) 28 [651..700] [145000] -3 -4 4d6+5 (19.0) 29 [701..800] [160000] -3 -5 4d7+4 (20.0) 30 [801..950] [180000] -4 -5 4d8+5 (23.0) 31 [951..1200] [200000] -4 -6 4d9+5 (25.0) 32 [1201..1500] [225000] -5 -6 4d9+7 (27.0) 33 [1501..1800] [250000] -5 -7 6d7+5 (29.0) 34 [1801..2100] [280000] -6 -7 6d7+7 (31.0) 35 [2101..2400] [310000] -7 -8 6d8+6 (33.0) 36 [2401..2700] [350000] -8 -8 6d9+5 (35.0) 37 [2701..3000] [400000] -9 -9 8d7+5 (37.0) 38 [3001..3500] [450000] -10 -9 8d7+7 (39.0) 39 [3501..4000] [600000] -10 -10 8d8+5 (41.0)
Gold cannot be set on a mob by builders. The gold a mob has is determined by the stats of the mob, and is set by the admin to be how we feel is appropriate at the time.
Spec procs:
See SPECASSIGN for details.