ROOM FLAGS
Room flags are set with the RSET command.
Explanation of room flags are as follows:
DARK: The room is dark inside and requires a light source or
spell in order for a mortal occupant to see.
DEATH: Room is a death trap. There are two special rules that
you must follow to make a "good" death trap: First, they
must always be light. Secondly, any exits into the trap
must have a corresponding exit out of the trap.
NOMOB: Monsters will not wander or flee into a room that has this
flag set.
INDOORS: Exactly that.
PEACEFUL: It is impossible to do violence in a room with this flag.
SOUNDPROOF: A person in a room with this flag will not hear most
channels or tells.
NOTRACK: Track will fail if this room is along the path.
NOMAGIC: It is impossible to cast magic in this room.
TUNNEL: Only one PC can be in the room at a time.
PRIVATE: If there are two or more people inside of this room, an
immortal "goto" will fail.
GODROOM: Only Greater God+ may goto the room.
NORECALL: Players cannot recall from (or relocate/portal from/to)
room.
S_PARSER: Room title and description is sent through a special
string parser for various results. (See help STRING PARSER)
STORE: Room can have eq STORED in it with the store command. This
is to be set by the Landlord and his Avatars ONLY.
NOTELEPORT: Blocks the teleport spell, summoning TO the room, portal,
and relocate.
NO_BEACON: Rooms with this flag will not allow people to set a beacon
with the Lloyd's Beacon spell.
There are a few other flags that are possible, but if they do not show up on this list, please do not use them.
SEE ALSO: RSET, REDIT, ROOM_SECTORS