OBJECTS
Please follow the following chart when making items. Bear in mind that the objects should be put on mobs that are about equal to the stats of the object. +3 hitndam objects should not be put on level 6 mobs, for example!
These are the max stats for a level 99 player to push to attain.
DAM = damroll, hitroll and magpoints AC = ac-apply MHV = hit points, moves and mana STATS = strength, wisdom, intelligence etc...
WORN +/- DAM +/- AC +/- HMV +/- STATS +/-REGEN
Light 6 0 50 3 35 Finger 4 1 "" " "" Neck 4 3 "" " "" Body 4 10 "" " "" Head 4 5 "" " "" Face 2 5 "" " "" Ears 2 1 "" " "" Legs 6 7 "" " "" Feet 4 6 "" " "" Hands 4 6 "" " "" Arms 6 7 "" " "" Shield 6 8 "" " "" About 6 6 "" " "" Waist 6 6 "" " "" Wrist 6 3 "" " "" Wield 8 0 "" " "" Hold 8 0 "" " "" Ankle 4 1 "" " "" Floating 6 0 "" " ""
If you would like an object to have stats greater than what is on this chart, it must be cleared. If any item has 2 or 3 of the applys at max, it MUST have a LIMITED flag. Please limit your area to 2 or 3 LIMITED items unless it is an extremely high level area cleared BEFORE hand.
Perm affects: Perm affect items are supposed to be rare things. Anything with a perm affect, MUST have a LIMITED flag. Anything with a perm affect (other then DET-INV, INV, DET-ALIGN) MUST have a 'bad affect' on it, which would be a negative apply or lots of align/class restrictions. No item may have more then one perm affect.
Resistances, Weaknesses, immunities guidelines are as follows: No item may give more then ONE resistance unless there is a WEAKNESS for every resistance over the first resistance. If the item only has 1 weakness, it can not have any other 'good' apply's without a 'bad' apply to go with it. Such items MUST have a LIMITED flag. The max RESISTANCE amount is +- 8. Immunities are no longer possible, as it's just a 100% resistance. A weakness is a negative resistance.