OLC TIPS MOBILES
Keywords
There is no need to capitalize any of them, keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.
Short Descriptions
- Always use "the" unless the mobile has a proper name
- Never put punctuation at the end of a short description, as it is used in the middle of many sentences in the game
- Try not to capitalize the first letter of the short description unless it is a proper name
Look Description
All mobs should have a "look description". This is what the player sees when typing "look mobname".
Level
Make the level of your mobs match the area and the quality of the equipment that they wear/use. (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)
Gold / Experience
OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.
Spec-Procs
There are a number of special routines that you may "attach" to your mobs. See SPECASSIGN special procedure for details.
Actions
Through the web OLC mobs can be set with various "actions". These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.
Equipment
In general, objects should be loaded on mobs directly through MSET or the web olc, instead of ZEDIT. It is still possible to load items with ZEDIT, but we strongly discourage using it.
Races
Races give mobs certain flavor. Specialized messages for some when moving from room to room. Also setting a race will modify stats. Some races by default are given FLY, others have weakness to FIRE or WATER. Keep in mind that resistances you've already set may change when you change a mobs race.
Alignment
In general, every mob should have SOME alignment. Even if it's just plus or minus 10, few creatures are ever truly neutral.