RESISTANCES

From AddictHelp
Jump to navigation Jump to search

Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. They are assigned as a percentage (-100% to +100%). A positive number reduces damage by that amount. So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell. On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball. +100% is immunity, and -100% is double damage.

Name Description
FIRE Fire magics (like fireball, flamestrike, etc)
COLD Cold attacks (ice storm, chill touch, etc)
ELEC Electric attacks (lightning bolt, shocking grasp, etc)
ENERGY Energy attacks (word of death, slay, color spray, etc)
BLUNT Blunt attacks (weapons that are HIT, BITE, CRUSH, POUND, MAUL, PUNCH, and similar skills)
PIERCE Piercing attacks (weapons that are piercing, stabbing, etc, and similar skills)
SLASH Slashing attacks (weapons that slash, whip, thrash, etc)
ACID Acid attacks (acid breath and related skills)
POISON Poison damage (poison spell)
DRAIN Drain type attacks (vampyric touch, and energy drain)
SLEEP
CHARM
HOLD
RADIATION
SUN
EARTH
WATER
PSYCHIC
SONIC
DISEASE
HOLY
SHADOW
WIND
MOON

See also: ITEM WEAPON