RESISTANCES
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Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. They are assigned as a percentage (-100% to +100%). A positive number reduces damage by that amount. So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell. On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball. +100% is immunity, and -100% is double damage.
| Name | Description |
| FIRE | Fire magics (like fireball, flamestrike, etc) |
| COLD | Cold attacks (ice storm, chill touch, etc) |
| ELEC | Electric attacks (lightning bolt, shocking grasp, etc) |
| ENERGY | Energy attacks (word of death, slay, color spray, etc) |
| BLUNT | Blunt attacks (weapons that are HIT, BITE, CRUSH, POUND, MAUL, PUNCH, and similar skills) |
| PIERCE | Piercing attacks (weapons that are piercing, stabbing, etc, and similar skills) |
| SLASH | Slashing attacks (weapons that slash, whip, thrash, etc) |
| ACID | Acid attacks (acid breath and related skills) |
| POISON | Poison damage (poison spell) |
| DRAIN | Drain type attacks (vampyric touch, and energy drain) |
| SLEEP | |
| CHARM | |
| HOLD | |
| RADIATION | |
| SUN | |
| EARTH | |
| WATER | |
| PSYCHIC | |
| SONIC | |
| DISEASE | |
| HOLY | |
| SHADOW | |
| WIND | |
| MOON |
See also: ITEM WEAPON