SPECIAL VARIABLES
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For details on how to use variables, please see the schelp for VARIABLES.
Special variables are as follows:
self - the mob, item, or room running the script. Normal fields may also be used.
random - This variable returns a number between 1 and the field value. For example,
%random.10% would be a value between 1 and 10. Also, for random, there is an
option for %random.char% that will return a random character in the room the
script is being run in.
people - this variable returns a random person in a room vnum that you specify.
i.e. %people.3001% will return a random person sitting in room 3001.
dice - performs a "dice roll", i.e. if you want 5 rolls of a 6 sided die, you would
put: %dice.5d6%
Special Notes on any variable that is a string (not a number). They have 6 special abilities to allow you to efficiently handle strings.
1. First, you can retrieve the length of a string by using:
%somestring.strlen%
2. You can see if a string contains another string by doing:
%somestring.contains(searchstring)%
3. If you want to make sure there are no blank spaces at the front or end of the string, you can remove them by doing:
set newstring %somestring.trim%
4. If you want to know if a string is the abbreviation of another string you can check by doing:
if (%somestring.isabbrev(north)%)
...
end
5. If you need just the first word in a sentence, you can retrieve it by doing:
set oneword %somestring.car%
6. And finally, to get a string, without the first word, you would do:
set setstring %somestring.cdr%