MOBILES: Difference between revisions

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for AddictMUD, and you should feel free to use whatever changes you feel are
for AddictMUD, and you should feel free to use whatever changes you feel are
necessary.  When you set a mobs level, it automatically resets all
necessary.  When you set a mobs level, it automatically resets all
attributes according to that table.
attributes according to this table.


  Level  <AVERAGE HP>  <AVERAGE EXP>  <THAC0>    <AC>    <DAMAGE (average)>
  Level  <AVERAGE HP>  <AVERAGE EXP>  <THAC0>    <AC>    <DAMAGE (average)>
 
     0    [001..010]          [25]      20        10        1d4+0 (2.5)
     0    [001..010]          [25]      20        10        1d4+0 (2.5)
     1    [011..022]          [100]      20        9        1d5+0 (3.0)
     1    [011..022]          [100]      20        9        1d5+0 (3.0)
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Make your gold on your mobs reasonable.  If in question, stat a mob from
Gold cannot be set on a mob by buildersThe gold a mob has is determined by the stats of the mob, and is set by the admin to be how we feel is appropriate at the time.
a stock area (dwarven, midgaard, etc) and go by that(Going by level of
mob = to the level of the mob you are building.


  Spec procs:
  Spec procs:
     See the ohelp on [[SPECASSIGN]] for details on them.
     See [[SPECASSIGN]] for details.


[[CATEGORY:OLC]]
[[CATEGORY:OLC]]

Latest revision as of 18:03, 21 December 2008

The chart below is used in determining mob stats. It is merely a standard for AddictMUD, and you should feel free to use whatever changes you feel are necessary. When you set a mobs level, it automatically resets all attributes according to this table.

Level  <AVERAGE HP>   <AVERAGE EXP>   <THAC0>    <AC>     <DAMAGE (average)>

   0    [001..010]           [25]       20        10        1d4+0 (2.5)
   1    [011..022]          [100]       20         9        1d5+0 (3.0)
   2    [023..035]          [200]       19         8        1d6+0 (3.5)
   3    [036..047]          [350]       18         7        1d7+0 (4.0)
   4    [048..060]          [600]       17         6        1d8+0 (4.5)
   5    [061..072]          [900]       16         5        2d4+0 (5.0)
   6    [073..085]         [1500]       15         4        1d8+1 (5.5)
   7    [086..097]         [2250]       14         4        2d4+1 (6.0)
   8    [098..110]         [3750]       13         3        2d5+1 (7.0)
   9    [111..122]         [6000]       12         3        2d5+1 (7.0)
  10    [123..135]         [9000]       11         2        2d6+1 (8.0)
  11    [136..147]        [11000]       10         2        2d6+1 (8.0)
  12    [148..160]        [13000]        9         2        2d7+1 (9.0)
  13    [161..172]        [16000]        8         2        2d7+1 (9.0)
  14    [173..185]        [18000]        7         1        2d8+1 (10.0)
  15    [186..197]        [21000]        6         1        2d8+2 (11.0)
  16    [198..210]        [24000]        5         1        2d8+2 (11.0)
  17    [211..222]        [28000]        4         1        3d6+2 (12.5)
  18    [223..235]        [30000]        3         0        3d6+2 (12.5)
  19    [236..247]        [35000]        2         0        3d6+3 (13.5)
  20    [248..260]        [40000]        1         0        3d6+4 (14.5)
  21    [261..350]        [50000]        0        -1        3d7+4 (16.0)
  22    [351..400]        [60000]        0        -1        3d8+4 (17.5)
  23    [401..450]        [70000]        0        -2        3d9+3 (18.0)
  24    [451..500]        [90000]        0        -3        3d9+3 (18.0)
  25    [501..550]       [100000]        -1       -3        4d6+4 (18.0)
  26    [551..600]       [115000]        -1       -4        4d6+5 (19.0)
  27    [601..650]       [130000]        -2       -4        4d6+5 (19.0)
  28    [651..700]       [145000]        -3       -4        4d6+5 (19.0)
  29    [701..800]       [160000]        -3       -5        4d7+4 (20.0)
  30    [801..950]       [180000]        -4      -5         4d8+5 (23.0)
  31    [951..1200]      [200000]        -4      -6         4d9+5 (25.0)
  32    [1201..1500]     [225000]        -5      -6         4d9+7 (27.0)
  33    [1501..1800]     [250000]        -5      -7         6d7+5 (29.0)
  34    [1801..2100]     [280000]        -6      -7         6d7+7 (31.0)
  35    [2101..2400]     [310000]        -7      -8         6d8+6 (33.0)
  36    [2401..2700]     [350000]        -8      -8         6d9+5 (35.0)
  37    [2701..3000]     [400000]        -9      -9         8d7+5 (37.0)
  38    [3001..3500]     [450000]        -10     -9         8d7+7 (39.0)
  39    [3501..4000]     [600000]        -10     -10        8d8+5 (41.0)


Gold cannot be set on a mob by builders. The gold a mob has is determined by the stats of the mob, and is set by the admin to be how we feel is appropriate at the time.

Spec procs:
    See SPECASSIGN for details.