User contributions for Kahlan
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20 November 2008
- 11:0111:01, 20 November 2008 diff hist +37 VARIABLES No edit summary
- 11:0011:00, 20 November 2008 diff hist +1,143 N VARIABLES New page: Variables appear as a name surrounded by '%'s, such as %actor% Before a command is processed, the line is scanned and any variables are replaced. First the list o...
- 10:5910:59, 20 November 2008 diff hist +22 SPELLFLAGS No edit summary current
- 10:5910:59, 20 November 2008 diff hist +16 SPELLFLAGS No edit summary
- 10:5810:58, 20 November 2008 diff hist +770 N SPELLFLAGS New page: Spell scripts do not use flags. Flags typically determine when/how a script is triggered. Since spell scripts only have one way to be triggered, it behaves pretty simply. Description: ...
- 10:5810:58, 20 November 2008 diff hist −18 SPELLCMDS No edit summary
- 10:5710:57, 20 November 2008 diff hist −2 SPELLCMDS No edit summary
- 10:5710:57, 20 November 2008 diff hist +1,746 N SPELLCMDS New page: Object Commands ------------------ Spellscripts alone can use the following commands. secho <message> Oecho sends the message to everyone awake in the same room as the ...
- 10:5610:56, 20 November 2008 diff hist +23 SPECIAL VARIABLES No edit summary
- 10:5610:56, 20 November 2008 diff hist +9 SPECIAL VARIABLES No edit summary
- 10:5510:55, 20 November 2008 diff hist +1,582 N SPECIAL VARIABLES New page: For details on how to use variables, please see the schelp for VARIABLES. Special variables are as follows: ================================= self - the mob, item, or room running the scr...
- 10:5410:54, 20 November 2008 diff hist +23 SETTING No edit summary
- 10:5410:54, 20 November 2008 diff hist +564 N SETTING New page: To set a script on a mob/obj/room, you must edit that mob/obj or script with the appropriate olc command (medit, redit, oedit), then use the "?set" command to assign the script (mset, rset...
- 10:5310:53, 20 November 2008 diff hist +199 N SCSTAT New page: SCSTAT basically 'stats' the script you are in the process of editing. It shows you the type, the flags, narg, arglist, and the actual 'code'. SEE ALSO: SCSET, SCEDIT [[CATEGOR... current
- 10:5210:52, 20 November 2008 diff hist +70 SCSET No edit summary
- 10:5110:51, 20 November 2008 diff hist +951 N SCSET New page: SCSET is the command that actually manipulates all the details of a script. You must first start editing a script with SCEDIT before SCSET will do you any good. The things you can/need to...
- 10:5110:51, 20 November 2008 diff hist +269 N SCRIPT TYPES New page: script types are basically what type of script it is. It referres to wether the script is a mob, room, or object script. Use the command "scset type <type>" to set what type of scri... current
- 10:5010:50, 20 November 2008 diff hist +69 N SCRIPT FLAGS New page: SEE: MOBFLAGS, ROOMFLAGS, OBJFLAGS CATEGORY:Scripts current
- 10:4910:49, 20 November 2008 diff hist +38 SCRIPT COMMANDS No edit summary
- 10:4810:48, 20 November 2008 diff hist +18 SCRIPT COMMANDS No edit summary
- 10:4710:47, 20 November 2008 diff hist −1 SCRIPT COMMANDS No edit summary
- 10:4710:47, 20 November 2008 diff hist +61 SCRIPT COMMANDS No edit summary
- 10:4310:43, 20 November 2008 diff hist +3,375 N SCRIPT COMMANDS New page: Built-in script commands are commands that are not called the way normal player commds are called. The commands below are valid in all types of scripts: A. Comment ---------- * <text> A...
- 10:4310:43, 20 November 2008 diff hist +38 SCEDIT No edit summary
- 10:4210:42, 20 November 2008 diff hist +530 N SCEDIT New page: SCEDIT is the basic 'begining' command to start editing a script. You can create new scripts, as well as edit existing scripts (providing you have access to the zone the script is in). T...
- 10:4110:41, 20 November 2008 diff hist +5 ROOMFLAGS No edit summary
- 10:4010:40, 20 November 2008 diff hist −3 ROOMFLAGS No edit summary
- 10:4010:40, 20 November 2008 diff hist +3,138 N ROOMFLAGS New page: Flags determine how/when the script is called/triggered. NOTE: All scripts have a %self% variable, that represent that ROOM that the script is assigned to. Global Description: This...
- 10:3810:38, 20 November 2008 diff hist +70 ROOMCMDS No edit summary
- 10:3710:37, 20 November 2008 diff hist +17 ROOMCMDS No edit summary
- 10:3510:35, 20 November 2008 diff hist +1 ROOMCMDS No edit summary
- 10:3410:34, 20 November 2008 diff hist +4,213 N ROOMCMDS New page: Room scripts alone can use the following commands. wasound <message> Wasound echos the message to all the rooms adjacent to the room wasounding. wecho <message> ...
- 10:3310:33, 20 November 2008 diff hist +1,013 N ROOM VARIABLES New page: For details on how to use variables, please see the schelp for VARIABLES. Room variables are as follows: ============================== name The rooms name vnum The v... current
- 10:3310:33, 20 November 2008 diff hist +26 OBJFLAGS No edit summary current
- 10:3210:32, 20 November 2008 diff hist +3,288 N OBJFLAGS New page: Flags determine how/when the script is called/triggered. NOTE: All scripts have a %self% variable, that represent that OBJECT that the script is assigned to. Global Description: Th...
- 10:3110:31, 20 November 2008 diff hist +38 OBJECT VARIABLES No edit summary
- 10:3110:31, 20 November 2008 diff hist +815 N OBJECT VARIABLES New page: For details on how to use variables, please see the schelp for VARIABLES. Object variables are as follows: ================================ name The object's keyword list sh...
- 10:3010:30, 20 November 2008 diff hist +30 OBJCMDS No edit summary current
- 10:2910:29, 20 November 2008 diff hist +2,997 N OBJCMDS New page: Object Commands ------------------ Items alone can use the following commands. oecho <message> Oecho sends the message to everyone awake in the same room as the objec...
- 10:2810:28, 20 November 2008 diff hist −6 MOBFLAGS No edit summary
- 10:2810:28, 20 November 2008 diff hist +4 MOBFLAGS No edit summary
- 10:2810:28, 20 November 2008 diff hist +1 MOBFLAGS No edit summary
- 10:2810:28, 20 November 2008 diff hist +28 MOBFLAGS No edit summary
- 10:2710:27, 20 November 2008 diff hist +6,349 N MOBFLAGS New page: Flags determine how/when the script is called/triggered. NOTE: All scripts have a %self% variable, that represent that MOBILE that the script is assigned to. Global Description: Th...
- 10:2610:26, 20 November 2008 diff hist +3 MOBCMDS No edit summary
- 10:2610:26, 20 November 2008 diff hist +2 MOBCMDS No edit summary
- 10:2610:26, 20 November 2008 diff hist +4,095 N MOBCMDS New page: Mobs can use any game command available to a mortal player character of the same class and level as the mob. In addition, they can use the following special commands. huntmove ...
- 10:2410:24, 20 November 2008 diff hist 0 CHARACTER VARIABLES No edit summary
- 10:2410:24, 20 November 2008 diff hist 0 EXPRESSIONS No edit summary current
- 10:2310:23, 20 November 2008 diff hist +23 EXPRESSIONS No edit summary