SPELLCMDS
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Object Commands
Spellscripts alone can use the following commands.
secho <message>
Oecho sends the message to everyone awake in the same room as the
object. If the object is equiped or carried by someone or in
something, the message is sent to the room the person or object is
in.
sechoaround <victim> <message>
This sends the message to everyone in the room, except for the victim
and the mob.
sasound <victim> <message>
This command sends a message to every room connected to the room
<victim> is in.
scmd <victim> <command>
The object forces the victim to perform the command.
Immortals are affected by this command. No message is set to the
character, except what is caused by the command performed.
ssend <victim> <message>
The victim of osend gets the message.
steleport <victim> <target>
Steleport moves the victim to the target. The victim does not need
to be in the same room as the object. If the victim is 'all', all
the characters in the room will be teleported to the target room.
No messages are generated by this command.
sgoto <target>
Sgoto sends the CASTER to the specified location, as if the caster
had typed the immortal GOTO command.
sdamage <victim> <amount>
Causes the <amount> of damage to be done to the <victim>. The only
time a message is displayed is if the victim receives a LOT of
damage, or they are BLEEDING or about do die.
szecho <message>
Szecho causes the spell to echo something to the entire zone.
See also: SCRIPT_COMMANDS, VARIABLES