ROOM FLAGS: Difference between revisions

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New page: Room flags are set with the RSET command. Explanation of room flags are as follows: DARK: The room is dark inside and requires a light source or spell...
 
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  DARK:                 The room is dark inside and requires a light source or  
  DARK:           The room is dark inside and requires a light source or  
                 spell in order for a mortal occupant to see.
                 spell in order for a mortal occupant to see.
  DEATH:          Room is a death trap.  There are two special rules that
  DEATH:          Room is a death trap.  There are two special rules that
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                 must always be light.  Secondly, any exits into the trap  
                 must always be light.  Secondly, any exits into the trap  
                 must have a corresponding exit out of the trap.
                 must have a corresponding exit out of the trap.
  NOMOB:               Monsters will not wander or flee into a room that has this
  NOMOB:         Monsters will not wander or flee into a room that has this
                 flag set.
                 flag set.
  INDOORS:        Exactly that.
  INDOORS:        Exactly that.
  PEACEFUL:       It is impossible to do violence in a room with this flag.
  PEACEFUL:       It is impossible to do violence in a room with this flag.
  SOUNDPROOF:       A person in a room with this flag will not hear most
  SOUNDPROOF:     A person in a room with this flag will not hear most
                 channels or tells.
                 channels or tells.
  NOTRACK:        Track will fail if this room is along the path.
  NOTRACK:        Track will fail if this room is along the path.

Latest revision as of 23:23, 8 March 2009

Room flags are set with the RSET command.

Explanation of room flags are as follows:


DARK:           The room is dark inside and requires a light source or 
                spell in order for a mortal occupant to see.
DEATH:          Room is a death trap.  There are two special rules that
                you must follow to make a "good" death trap: First, they 
                must always be light.  Secondly, any exits into the trap 
                must have a corresponding exit out of the trap.
NOMOB:          Monsters will not wander or flee into a room that has this
                flag set.
INDOORS:        Exactly that.
PEACEFUL:       It is impossible to do violence in a room with this flag.
SOUNDPROOF:     A person in a room with this flag will not hear most
                channels or tells.
NOTRACK:        Track will fail if this room is along the path.
NOMAGIC:        It is impossible to cast magic in this room.
TUNNEL:         Only one PC can be in the room at a time.
PRIVATE:        If there are two or more people inside of this room, an
                immortal "goto" will fail.  
GODROOM:        Only Greater God+ may goto the room.
NORECALL:       Players cannot recall from (or relocate/portal from/to) 
                room.
S_PARSER:       Room title and description is sent through a special
                string parser for various results. (See help STRING PARSER)
STORE:          Room can have eq STORED in it with the store command.  This 
                is to be set by the Landlord and his Avatars ONLY.
NOTELEPORT:     Blocks the teleport spell, summoning TO the room, portal, 
                and relocate.
NO_BEACON:      Rooms with this flag will not allow people to set a beacon
                with the Lloyd's Beacon spell.

There are a few other flags that are possible, but if they do not show up on this list, please do not use them.

SEE ALSO: RSET, REDIT, ROOM_SECTORS