OLC TIPS MOBILES: Difference between revisions

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Mobiles:
== Keywords ==
There is no need to capitalize any of them, keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.


# For the keywords of a mobile, there is no need to capitalize any of them, try to keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.
== Short Descriptions ==
# For short descriptions, always use 'the' unless the mobile has a proper name.  Above all, never put punctuation at the end of a short description.  Also, try not to capitalize the first letter of the short description unless it is a proper name.
Always use "the" unless the mobile has a proper name.  Above all, never put punctuation at the end of a short description.  Also, try not to capitalize the first letter of the short description unless it is a proper name.
# In general, all mobs should have a look description.
 
# Make the level of your mobs match the area and the quality of the equipment that they wear/use.  (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)
== Look Description ==
# OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.
All mobs should have a "look description".
# There are a number of special routines that you may "attach" to your mobs.  See OHELP SPECASSIGN special procedure for details.
 
# Actions: through the web OLC mobs can be set with various "actions".  These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.
== Level ==
# In general, objects should be loaded on mobs directly through MSET or the web olc, instead of ZEDIT.  It is still possible to load items with ZEDIT, but we strongly discourage using it.
Make the level of your mobs match the area and the quality of the equipment that they wear/use.  (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)
# Races give mobs certain flavor.  Messages change for some when moving from room to room.  Also setting a race will modify stats.  Some races by default are given FLY, others have weakness to FIRE or WATER.  Keep in mind that resistances you've already set may change when you change a mobs race.
 
# In general, every mob should have SOME alignment.  Even if it's just plus or minus 10, few creatures are ever truly neutral.
== Gold / Experience ==
OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.
 
== Spec-Procs ==
There are a number of special routines that you may "attach" to your mobs.  See [[SPECASSIGN]] special procedure for details.
 
== Actions ==
Through the web OLC mobs can be set with various "actions".  These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.
 
== Equipment ==
In general, objects should be loaded on mobs directly through [[MSET]] or the web olc, instead of [[ZEDIT]].  It is still possible to load items with [[ZEDIT]], but we strongly discourage using it.
 
== Races ==
Races give mobs certain flavor.  Specialized messages for some when moving from room to room.  Also setting a race will modify stats.  Some races by default are given FLY, others have weakness to FIRE or WATER.  Keep in mind that resistances you've already set may change when you change a mobs race.
 
== Alignment ==
In general, every mob should have SOME alignment.  Even if it's just plus or minus 10, few creatures are ever truly neutral.


[[CATEGORY:OLC]]
[[CATEGORY:OLC]]

Revision as of 02:08, 7 December 2009

Keywords

There is no need to capitalize any of them, keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.

Short Descriptions

Always use "the" unless the mobile has a proper name. Above all, never put punctuation at the end of a short description. Also, try not to capitalize the first letter of the short description unless it is a proper name.

Look Description

All mobs should have a "look description".

Level

Make the level of your mobs match the area and the quality of the equipment that they wear/use. (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)

Gold / Experience

OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.

Spec-Procs

There are a number of special routines that you may "attach" to your mobs. See SPECASSIGN special procedure for details.

Actions

Through the web OLC mobs can be set with various "actions". These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.

Equipment

In general, objects should be loaded on mobs directly through MSET or the web olc, instead of ZEDIT. It is still possible to load items with ZEDIT, but we strongly discourage using it.

Races

Races give mobs certain flavor. Specialized messages for some when moving from room to room. Also setting a race will modify stats. Some races by default are given FLY, others have weakness to FIRE or WATER. Keep in mind that resistances you've already set may change when you change a mobs race.

Alignment

In general, every mob should have SOME alignment. Even if it's just plus or minus 10, few creatures are ever truly neutral.