RESISTANCES: Difference between revisions

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Immunities, resistances, and weaknesses.  They define certain strength's and weaknesses of a mob.  Immune means the mob or player receives no damage from that type of attack (the message for immune is the same for as if you just miss the attack).  Resistant means the mob or player receives only half the damage from that type of attackWeak means the mob or player receives double the damage from that type of attack.
Immunities, resistances, and weaknesses.  They define certain strength's and weaknesses of a mob.  They are assigned as a percentage (-100% to +100%).  A positive number reduces damage by that amount.  So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell.  On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball+100% is immunity, and -100% is double damage.


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|| ENERGY  ||    Energy attacks (word of death, slay, color spray, etc)
|| ENERGY  ||    Energy attacks (word of death, slay, color spray, etc)
|-
|-
|| BLUNT      || Blunt attacks (weapons that are HIT, BITE, CRUSH, POUND, MAUL, PUNCH, and similar skills)
|| BLUNT      || Blunt attacks (weapons that are '''HIT''', '''BITE''', '''CRUSH''', '''POUND''', '''MAUL''', '''PUNCH''', and similar skills)
|-
|-
|| PIERCE  ||    Piercing attacks (weapons that are piercing, stabbing, etc, and similar skills)
|| PIERCE  ||    Piercing attacks (weapons that are '''piercing''', '''stabbing''', etc, and similar skills)
|-
|-
|| SLASH  ||    Slashing attacks (weapons that slash, whip, thrash, etc)
|| SLASH  ||    Slashing attacks (weapons that '''slash''', '''whip''', '''thrash''', etc)
|-
|-
|| ACID    ||  Acid attacks (acid breath and related skills)
|| ACID    ||  Acid attacks (acid breath and related skills)

Revision as of 03:18, 13 February 2009

Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. They are assigned as a percentage (-100% to +100%). A positive number reduces damage by that amount. So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell. On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball. +100% is immunity, and -100% is double damage.

Name Description
FIRE Fire magics (like fireball, flamestrike, etc)
COLD Cold attacks (ice storm, chill touch, etc)
ELEC Electric attacks (lightning bolt, shocking grasp, etc)
ENERGY Energy attacks (word of death, slay, color spray, etc)
BLUNT Blunt attacks (weapons that are HIT, BITE, CRUSH, POUND, MAUL, PUNCH, and similar skills)
PIERCE Piercing attacks (weapons that are piercing, stabbing, etc, and similar skills)
SLASH Slashing attacks (weapons that slash, whip, thrash, etc)
ACID Acid attacks (acid breath and related skills)
POISON Poison damage (poison spell)
DRAIN Drain type attacks (vampyric touch, and energy drain)
SLEEP
CHARM
HOLD
RADIATION
SUN
EARTH
WATER
PSYCHIC
SONIC
DISEASE
HOLY
SHADOW
WIND
MOON