Spec the mob has a special procedure
Sentinel the mob stays in one room
Scavenger the mob will pick up items
ISNPC the mob is a nonplayer character
Aware the mob is aware of it's surroundings, hence backstab, steal
and most thief skills will not work on it
Aggr the mob is aggresive, will initiate an attack
Stay_Zone the mob will not leave the zone it's loaded in
Wimpy the mob will flee from a fight when it's hps get low
Aggr_Evil
Aggr_Good the mob will initiate an attack on a player with that align
Aggr_Neutral
Memory the mob will remember what player has attacked it and will
attack that player again if in the same room, memory is
lost when the mob dies
Helper the mob will assist another mob that is being attacked
!Charm the mob cannot be charmed
!Summn the mob cannot be summoned
!Sleep the mob cannot be put to sleep
!Bash the mob cannot be bashed
!Blind the mob cannot be blinded
Quick_Heal the mob regens at a faster rate than normal
!Calm the mob doesn't respond to calm spells
Nopurge the mob cannot be purged
Hunter the mob will track a player that has attacked it
Poly the mob can polymorph
Guardian the mob can be set to protect an exit or object
Summoned the mob has been summoned
Undead_Not_Rot the mob is undead and unaffected by rotting spells
Dontfight the mob doesn't fight
!Pummel the mob cannot be pummeled
!Petrify the mob cannot be petrified
Recall the mob will recall players
!Disease the mob is unaffected by disease
!Fight_Mobs the mob will not fight other mobs
Mag_Summons the mob was summoned as a pet
!Steal the mob cannot have it's inventory stolen
Quest the mob is a part of a quest