SPELLFLAGS

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Spell scripts do not use flags. Flags typically determine when/how a script is triggered. Since spell scripts only have one way to be triggered, it behaves pretty simply.

Description:  This script is called when the spell it is attached
  to is cast.
NArg:  unused.
Return value:  If the return value is 0, the spell casting is continued
  by the mud's code.  If the return value is 1, only the script is
  executed.
Variables:
  %caster% will be set to the person casting the spell.
  %victim% is set to the victim of the spell (if there is one).
  %object% is set to the the object the spell is cast on (if there is one).
  %spellnum% is the internal number of the spell.
  %spellname% is the name of the spell.
  %learned% is how well the spell has been practiced.