OEDIT
Invokes the object editor. Used with a vnum to edit an existing object, or the keyword "create" to create a new object. You must be at least level "god" and have builder access in that object's zone. Level "impl" and above gods can edit any object, and give/remove builder access to other gods. Specifying "create" will attempt to create a new object numbered according to the zone the builder is in, and will find the first available vnum. If all vnum slots are filled, objects will have to be deleted before new ones can be created. Specifying "done" will clear the object you are editing from the buffer. You do not need to save your object, each change you make is saved automatically.
> oedit 3020 > oedit create > oedit done