ITEM DRINKCON
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v0 = Max drink units it can hold v1 = actual drink units it contains v2 = Liquid Type v3 = Poisoned (1 for TRUE, 0 for FALSE)
Liquid types are as follows:
Type nr. Effect
Drunkness Fullness Thirst
LIQ_WATER 0 0 1 10
LIQ_BEER 1 3 2 5
LIQ_WINE 2 5 2 5
LIQ_ALE 3 2 2 5
LIQ_DARKALE 4 1 2 5
LIQ_WHISKY 5 6 1 4
LIQ_LEMONADE 6 0 1 8
LIQ_FIREBRT 7 10 0 0
LIQ_LOCALSPC 8 3 3 3
LIQ_SLIME 9 0 4 -8
LIQ_MILK 10 0 3 6
LIQ_TEA 11 0 1 6
LIQ_COFFE 12 0 1 6
LIQ_BLOOD 13 0 2 -1
LIQ_SALTWATER 14 0 1 -2
LIQ_CLEARWATER 15 0 1 5
LIQ_DR_PEPPER 16 0 0 8 LIQ_SLURPEE 17 0 4 10 LIQ_SHAKE 18 0 4 10 LIQ_KLAVA 19 0 1 6
LIQ_JUMP_JUICE 20 12 2 5
The above values for drunkness/fullness/thirst are used per
four "units" drunk. The values are expressed in HOURS!
Example:
Dragon empties a bottle (say 7 units) of saltwater.
His Drunkness is not changed ((7/4)*0)
His Fullness increases by ((7/4)*1) hours
His Thirst increases by ((7/4)*-2) hours, thus making
him More thirsty.
The hours above are numbers between 0 and 24. 24 hours is
maximum for drunkness/fullness/thirst. When hours are zero
for any drunkness/fullness/thirst the person will be
sober, hungry, or thirsty respectively.
See also: OEDIT, OSET, ITEM_TYPES