ITEM TRAP
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v0 = Flags that determine how the trap is set triggered (Set with trapset) v1 = Type of trap (damage, teleport, poison etc) (Set with trapset) v2 = Level of trap (Use oset or trapset) v3 = Number of charges (use oset or trapset)
Ways to trigger a trap can be:
ON_GET - Trap Triggers when someone tries to pick it up.
MOVEMENT - Trap triggers when someone tries to walk in any of
the defined directions set on the trap.
AREA_AFFECT - When triggered, trap affects everyone in the room.
Types of traps:
ALIGN - Victim's alignment is reversed
SEX - Victim's sex is changed
POISON - Victim is poisoned
SLEEP - Sleep is cast on the victim
TELEPORT - Victim is randomly teleported
FIRE - Victim receives minor fire damage
COLD - Victim receives minor cold damage
ACID - Victim receives minor acid damage
ENERGY - Victim receives minor energy damage
BLUNT - Victim receives minor damage
PIERCE - Victim receives minor damage
SLASH - Victim receives minor damage
See also: OEDIT, OSET, ITEM_TYPES, TRAPSET