RESISTANCES: Difference between revisions
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New page: Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. Immune means the mob or player receives no damage from that type of attack (the message f... |
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Immunities, resistances, and weaknesses. They define certain strength's and | Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. They are assigned as a percentage (-100% to +100%). A positive number reduces damage by that amount. So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell. On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball. +100% is immunity, and -100% is double damage. | ||
weaknesses of a mob. | |||
damage from | |||
double | |||
{| border=1 cellpadding=2 cellspacing=2 style="border-collapse:collapse" | |||
|- | |||
|| '''Name ''' | |||
|| '''Description''' | |||
|- | |||
|| FIRE || Fire magics (like fireball, flamestrike, etc) | |||
|- | |||
|| COLD || Cold attacks (ice storm, chill touch, etc) | |||
|- | |||
|| ELEC || Electric attacks (lightning bolt, shocking grasp, etc) | |||
|- | |||
|| ENERGY || Energy attacks (word of death, slay, color spray, etc) | |||
|- | |||
|| BLUNT || Blunt attacks (weapons that are '''HIT''', '''BITE''', '''CRUSH''', '''POUND''', '''MAUL''', '''PUNCH''', and similar skills) | |||
|- | |||
|| PIERCE || Piercing attacks (weapons that are '''piercing''', '''stabbing''', etc, and similar skills) | |||
|- | |||
|| SLASH || Slashing attacks (weapons that '''slash''', '''whip''', '''thrash''', etc) | |||
|- | |||
|| ACID || Acid attacks (acid breath and related skills) | |||
|- | |||
|| POISON || Poison damage (poison spell) | |||
|- | |||
|| DRAIN || Drain type attacks (vampyric touch, and energy drain) | |||
|- | |||
|| SLEEP | |||
|- | |||
|| CHARM | |||
|- | |||
|| HOLD | |||
|- | |||
|| RADIATION | |||
|- | |||
|| SUN | |||
|- | |||
|| EARTH | |||
|- | |||
|| WATER | |||
|- | |||
|| PSYCHIC | |||
|- | |||
|| SONIC | |||
|- | |||
|| DISEASE | |||
|- | |||
|| HOLY | |||
|- | |||
|| SHADOW | |||
|- | |||
|| WIND | |||
|- | |||
|| MOON | |||
|} | |||
See also: [[ITEM WEAPON]] | |||
[[CATEGORY:OLC]] | |||
Latest revision as of 03:21, 13 February 2009
Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. They are assigned as a percentage (-100% to +100%). A positive number reduces damage by that amount. So if a mob is resistant to FIRE by 50%, it only receives half damage from a fireball spell. On the flip side, if the mob is resistance to fire by -50% (weakness), the mob will take an additional half damage from the fireball. +100% is immunity, and -100% is double damage.
| Name | Description |
| FIRE | Fire magics (like fireball, flamestrike, etc) |
| COLD | Cold attacks (ice storm, chill touch, etc) |
| ELEC | Electric attacks (lightning bolt, shocking grasp, etc) |
| ENERGY | Energy attacks (word of death, slay, color spray, etc) |
| BLUNT | Blunt attacks (weapons that are HIT, BITE, CRUSH, POUND, MAUL, PUNCH, and similar skills) |
| PIERCE | Piercing attacks (weapons that are piercing, stabbing, etc, and similar skills) |
| SLASH | Slashing attacks (weapons that slash, whip, thrash, etc) |
| ACID | Acid attacks (acid breath and related skills) |
| POISON | Poison damage (poison spell) |
| DRAIN | Drain type attacks (vampyric touch, and energy drain) |
| SLEEP | |
| CHARM | |
| HOLD | |
| RADIATION | |
| SUN | |
| EARTH | |
| WATER | |
| PSYCHIC | |
| SONIC | |
| DISEASE | |
| HOLY | |
| SHADOW | |
| WIND | |
| MOON |
See also: ITEM WEAPON