ITEM EXIT: Difference between revisions
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New page: An exit object is just what it sounds like. It creates a non-standard exit in the room. v0 = Room exit leads to v1 = door flags (same as container flags) 1 CLOSABLE Contain... |
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This is not overly tested, and is not currently in place in any zone, so if you plan to use this item type please be aware that there could be bugs, and you may need to work with the immortal staff to iron them out. | |||
An exit object is just what it sounds like. It creates a non-standard | An exit object is just what it sounds like. It creates a non-standard | ||
exit in the room. | exit in the room. | ||
| Line 11: | Line 13: | ||
v3 = unused | v3 = unused | ||
Name (keyword list): command name (one word) | Name (keyword list): command name (one word) | ||
Short Description : message to character when leaving the room. | Short Description : message to character when leaving the room. | ||
Long Description : message to room when leaving the room | Long Description : message to room when leaving the room | ||
Action Description : message to room when arriving | Action Description : message to room when arriving | ||
If any of the descriptions have a single period ".", the message will use | If any of the descriptions have a single period ".", the message will use | ||
the default "has arrived", etc messages. | the default "has arrived", etc messages. | ||
See also: OEDIT, OSET, ITEM_TYPES | See also: [[OEDIT]], [[OSET]], [[ITEM_TYPES]] | ||
[[CATEGORY:OLC]] | |||
Latest revision as of 02:23, 7 December 2009
This is not overly tested, and is not currently in place in any zone, so if you plan to use this item type please be aware that there could be bugs, and you may need to work with the immortal staff to iron them out.
An exit object is just what it sounds like. It creates a non-standard exit in the room.
v0 = Room exit leads to
v1 = door flags (same as container flags)
1 CLOSABLE Container is closable
2 PICKPROOF If locked, the container cannot be picked
4 CLOSED Container is closed when loaded
8 LOCKED Container is locked when loaded
v2 = min level to see the exit
v3 = unused
Name (keyword list): command name (one word) Short Description : message to character when leaving the room. Long Description : message to room when leaving the room Action Description : message to room when arriving
If any of the descriptions have a single period ".", the message will use the default "has arrived", etc messages.
See also: OEDIT, OSET, ITEM_TYPES