ITEM EXIT: Difference between revisions

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This is not overly tested, and is not currently in place in any zone, so if you plan to use this item type please be aware that there could be bugs, and you may need to work with the immortal staff to iron them out.
An exit object is just what it sounds like.  It creates a non-standard
An exit object is just what it sounds like.  It creates a non-standard
exit in the room.
exit in the room.
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  v3 = unused
  v3 = unused


Name (keyword list): command name (one word)
Name (keyword list): command name (one word)
Short Description  : message to character when leaving the room.
Short Description  : message to character when leaving the room.
Long Description  : message to room when leaving the room
Long Description  : message to room when leaving the room
Action Description : message to room when arriving
Action Description : message to room when arriving


If any of the descriptions have a single period ".", the message will use
If any of the descriptions have a single period ".", the message will use

Latest revision as of 02:23, 7 December 2009

This is not overly tested, and is not currently in place in any zone, so if you plan to use this item type please be aware that there could be bugs, and you may need to work with the immortal staff to iron them out.

An exit object is just what it sounds like. It creates a non-standard exit in the room.

v0 = Room exit leads to
v1 = door flags (same as container flags)
       1 CLOSABLE     Container is closable
       2 PICKPROOF    If locked, the container cannot be picked
       4 CLOSED       Container is closed when loaded
       8 LOCKED       Container is locked when loaded
v2 = min level to see the exit
v3 = unused
Name (keyword list): command name (one word)
Short Description  : message to character when leaving the room.
Long Description   : message to room when leaving the room
Action Description : message to room when arriving

If any of the descriptions have a single period ".", the message will use the default "has arrived", etc messages.

See also: OEDIT, OSET, ITEM_TYPES