OLC TIPS MOBILES: Difference between revisions

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Mobiles:
Mobiles:


1) For the keywords of a mobile, there is no need to capitalize any of  
# For the keywords of a mobile, there is no need to capitalize any of them, try to keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.
  them, try to keep them all small letters for format cohesion. The order  
# For short descriptions, always use 'the' unless the mobile has a proper name.  Above all, never put punctuation at the end of a short description.  Also, try not to capitalize the first letter of the short description unless it is a proper name.
  of the keywords does not matter at all, and try to have as many keywords  
# In general, all mobs should have a look description.
  to describe the mobile as possible from both the short description and  
# Make the level of your mobs match the area and the quality of the equipment that they wear/use.  (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)
  the long description.
# OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.
 
# There are a number of special routines that you may "attach" to your mobs.  See OHELP SPECASSIGN special procedure for details.
2) For short descriptions, always use 'the' unless the mobile has a proper  
# Actions: through the web OLC mobs can be set with various "actions". These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.
  name.  Above all, never put punctuation at the end of a short  
# In general, objects should be loaded on mobs directly through MSET or the web olc, instead of ZEDIT.  It is still possible to load items with ZEDIT, but we strongly discourage using it.
  description.  Also, try not to capitalize the first letter of the short  
# Races give mobs certain flavor.  Messages change for some when moving from room to room.  Also setting a race will modify stats.  Some races by default are given FLY, others have weakness to FIRE or WATER.  Keep in mind that resistances you've already set may change when you change a mobs race.
  description unless it is a proper name.
# In general, every mob should have SOME alignment.  Even if it's just plus or minus 10, few creatures are ever truly neutral.
 
3) In general, all mobs should have a look description.
 
4) Make the level of your mobs match the area and the quality of the
  equipment that they wear/use.  (In other words, don't put a level 0
  message bot, wielding pathfinder in an area intended for levels 25+.)
 
5) OLC has built in restrictions on the maximum amount of gold and
  experience that each level mob may have.
 
6) There are a number of special routines that you may "attach" to your
  mobs.  See OHELP SPECASSIGN special procedure for details.
 
7) Actions: through the web OLC mobs can be set with various "actions".
  These can be used to block an exit, stop players from fleeing, or cast
  healing and offensive spells either during battle, or to initiate  
  battle.
 
8) In general, objects should be loaded on mobs directly through MSET or
  the web olc, instead of ZEDIT.  It is still possible to load items with
  ZEDIT, but we strongly discourage using it. Eventually the ability to
  load items on mobs with ZEDIT will be removed.
 
9) Races give mobs certain flavor.  Messages change for some when moving
  from room to room.  Also setting a race will modify stats.  Some races
  by default are given FLY, others have weakness to FIRE or WATER.  Keep
  in mind that resistances you've already set may change when you change
  a mobs race.
 


[[CATEGORY:OLC]]
[[CATEGORY:OLC]]

Revision as of 18:07, 21 December 2008

Mobiles:

  1. For the keywords of a mobile, there is no need to capitalize any of them, try to keep them all small letters for format cohesion. The order of the keywords does not matter at all, and try to have as many keywords to describe the mobile as possible from both the short description and the long description.
  2. For short descriptions, always use 'the' unless the mobile has a proper name. Above all, never put punctuation at the end of a short description. Also, try not to capitalize the first letter of the short description unless it is a proper name.
  3. In general, all mobs should have a look description.
  4. Make the level of your mobs match the area and the quality of the equipment that they wear/use. (In other words, don't put a level 0 message bot, wielding pathfinder in an area intended for levels 25+.)
  5. OLC has built in restrictions on the maximum amount of gold and experience that each level mob may have.
  6. There are a number of special routines that you may "attach" to your mobs. See OHELP SPECASSIGN special procedure for details.
  7. Actions: through the web OLC mobs can be set with various "actions". These can be used to block an exit, stop players from fleeing, or cast healing and offensive spells either during battle, or to initiate battle.
  8. In general, objects should be loaded on mobs directly through MSET or the web olc, instead of ZEDIT. It is still possible to load items with ZEDIT, but we strongly discourage using it.
  9. Races give mobs certain flavor. Messages change for some when moving from room to room. Also setting a race will modify stats. Some races by default are given FLY, others have weakness to FIRE or WATER. Keep in mind that resistances you've already set may change when you change a mobs race.
  10. In general, every mob should have SOME alignment. Even if it's just plus or minus 10, few creatures are ever truly neutral.