ITEM EXIT: Difference between revisions
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| Line 11: | Line 11: | ||
v3 = unused | v3 = unused | ||
Name (keyword list): command name (one word) | Name (keyword list): command name (one word) | ||
Short Description : message to character when leaving the room. | Short Description : message to character when leaving the room. | ||
Long Description : message to room when leaving the room | Long Description : message to room when leaving the room | ||
Action Description : message to room when arriving | Action Description : message to room when arriving | ||
If any of the descriptions have a single period ".", the message will use | If any of the descriptions have a single period ".", the message will use | ||
Revision as of 17:07, 19 November 2008
An exit object is just what it sounds like. It creates a non-standard exit in the room.
v0 = Room exit leads to
v1 = door flags (same as container flags)
1 CLOSABLE Container is closable
2 PICKPROOF If locked, the container cannot be picked
4 CLOSED Container is closed when loaded
8 LOCKED Container is locked when loaded
v2 = min level to see the exit
v3 = unused
Name (keyword list): command name (one word) Short Description : message to character when leaving the room. Long Description : message to room when leaving the room Action Description : message to room when arriving
If any of the descriptions have a single period ".", the message will use the default "has arrived", etc messages.
See also: OEDIT, OSET, ITEM_TYPES