SCSET: Difference between revisions
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scset code (edit the actual script) | scset code (edit the actual script) | ||
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| valign=top nowrap| See also: | |||
|| [[SCSTAT]], [[SCEDIT]], [[MOBFLAGS]], [[OBJFLAGS]], [[ROOMFLAGS]], [[ROOMCMDS]], [[MOBCMDS]],[[OBJCMDS]], [[SCRIPT COMMANDS]], [[EXPRESSIONS]], [[VARIABLES]], [[SCRIPT TYPES]] | |||
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[[CATEGORY:Scripts]] | [[CATEGORY:Scripts]] | ||
Latest revision as of 03:27, 22 December 2008
SCSET is the command that actually manipulates all the details of a script. You must first start editing a script with SCEDIT before SCSET will do you any good. The things you can/need to change are partly dependant on the SCRIPT_TYPE, as well as the flags.
SCSET without any arguments will show you a list of usage.
scset name <name of script> (sets the name of the script) scset arglist <arglist> (dependant on the script type/flags) scset narg <value> (dependant on the script type/flags) scset type <mob|obj|room> (what will this script be assigned to) scset flags <flags> (toggles flags on/off) scset code (edit the actual script)
| See also: | SCSTAT, SCEDIT, MOBFLAGS, OBJFLAGS, ROOMFLAGS, ROOMCMDS, MOBCMDS,OBJCMDS, SCRIPT COMMANDS, EXPRESSIONS, VARIABLES, SCRIPT TYPES |