ITEM EXIT

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Revision as of 13:20, 19 November 2008 by Kahlan (talk | contribs)
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An exit object is just what it sounds like. It creates a non-standard exit in the room.

v0 = Room exit leads to
v1 = door flags (same as container flags)
       1 CLOSABLE     Container is closable
       2 PICKPROOF    If locked, the container cannot be picked
       4 CLOSED       Container is closed when loaded
       8 LOCKED       Container is locked when loaded
v2 = min level to see the exit
v3 = unused

Name (keyword list): command name (one word) Short Description  : message to character when leaving the room. Long Description  : message to room when leaving the room Action Description : message to room when arriving

If any of the descriptions have a single period ".", the message will use the default "has arrived", etc messages.

See also: OEDIT, OSET, ITEM_TYPES