OLC TIPS MOBILES

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Revision as of 14:13, 19 November 2008 by Kahlan (talk | contribs)
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Mobiles:

1) For the keywords of a mobile, there is no need to capitalize any of 
  them, try to keep them all small letters for format cohesion. The order 
  of the keywords does not matter at all, and try to have as many keywords 
  to describe the mobile as possible from both the short description and 
  the long description.
2) For short descriptions, always use 'the' unless the mobile has a proper 
  name.  Above all, never put punctuation at the end of a short 
  description.  Also, try not to capitalize the first letter of the short 
  description unless it is a proper name.
3) In general, all mobs should have a look description.
4) Make the level of your mobs match the area and the quality of the
  equipment that they wear/use.  (In other words, don't put a level 0
  message bot, wielding pathfinder in an area intended for levels 25+.)
5) OLC has built in restrictions on the maximum amount of gold and
  experience that each level mob may have.
6) There are a number of special routines that you may "attach" to your
  mobs.  See OHELP SPECASSIGN special procedure for details.
7) Actions: through the web OLC mobs can be set with various "actions".
  These can be used to block an exit, stop players from fleeing, or cast
  healing and offensive spells either during battle, or to initiate 
  battle.
8) In general, objects should be loaded on mobs directly through MSET or
  the web olc, instead of ZEDIT.  It is still possible to load items with
  ZEDIT, but we strongly discourage using it.  Eventually the ability to
  load items on mobs with ZEDIT will be removed.
9) Races give mobs certain flavor.  Messages change for some when moving
  from room to room.  Also setting a race will modify stats.  Some races
  by default are given FLY, others have weakness to FIRE or WATER.  Keep
  in mind that resistances you've already set may change when you change
  a mobs race.