SCSET: Difference between revisions

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New page: SCSET is the command that actually manipulates all the details of a script. You must first start editing a script with SCEDIT before SCSET will do you any good. The things you can/need to...
 
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  scset code                    (edit the actual script)
  scset code                    (edit the actual script)


SEE ALSO: SCSTAT, SCEDIT, MOBFLAGS, OBJFLAGS, ROOMFLAGS, ROOMCMDS, MOBCMDS,
SEE ALSO: [[SCSTAT]], [[SCEDIT]], [[MOBFLAGS]], [[OBJFLAGS]], [[ROOMFLAGS]], [[ROOMCMDS]], [[MOBCMDS]],
           OBJCMDS, SCRIPT COMMANDS, EXPRESSIONS, VARIABLES, SCRIPT TYPES
           [[OBJCMDS]], [[SCRIPT COMMANDS]], [[EXPRESSIONS]], [[VARIABLES]], [[SCRIPT TYPES]]
 
[[CATEGORY:Scripts]]

Revision as of 10:52, 20 November 2008

SCSET is the command that actually manipulates all the details of a script. You must first start editing a script with SCEDIT before SCSET will do you any good. The things you can/need to change are partly dependant on the SCRIPT_TYPE, as well as the flags.

SCSET without any arguments will show you a list of usage.

scset name <name of script>    (sets the name of the script.  This may
                                eventually be used if a "vnum script" is
  				 coded)
scset arglist <arglist>        (dependant on the script type/flags)
scset narg <value>             (dependant on the script type/flags)
scset type <mob|obj|room>      (what will this script be assigned to)
scset flags <flags>            (toggles flags on/off)
scset code                     (edit the actual script)

SEE ALSO: SCSTAT, SCEDIT, MOBFLAGS, OBJFLAGS, ROOMFLAGS, ROOMCMDS, MOBCMDS,

         OBJCMDS, SCRIPT COMMANDS, EXPRESSIONS, VARIABLES, SCRIPT TYPES