User contributions for Kahlan
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19 November 2008
- 14:2114:21, 19 November 2008 diff hist +454 N OLC TIPS SHOPS New page: Shops: 1) In order for a shop to sell an item, the value of the item must be set to the price you wish the item should sell for. 2) The item to be sold needs to load on the shopke...
- 14:2014:20, 19 November 2008 diff hist +1 OLC TIPS SCRIPTS No edit summary
- 14:2014:20, 19 November 2008 diff hist +344 N OLC TIPS SCRIPTS New page: Scripts: 1) Scripts can be assigned to mobs, objects and rooms. They are capable of many great things to bring your zone to life. See SCHELP for details to get you started. Feel ...
- 14:2014:20, 19 November 2008 diff hist +18 OLC TIPS ROOMS No edit summary
- 14:1914:19, 19 November 2008 diff hist +3,441 N OLC TIPS ROOMS New page: Rooms: 1) The ENTRANCE of your area (where it connects to the rest of the mud) should be the FIRST room in the world file. 2) Death Traps: These are to encourage "intelligent exp...
- 14:1914:19, 19 November 2008 diff hist +18 OLC TIPS OBJECTS No edit summary
- 14:1814:18, 19 November 2008 diff hist −268 OLC TIPS OBJECTS No edit summary
- 14:1714:17, 19 November 2008 diff hist −14 OLC TIPS OBJECTS No edit summary
- 14:1714:17, 19 November 2008 diff hist +3,750 OLC TIPS OBJECTS No edit summary
- 14:1614:16, 19 November 2008 diff hist +7,590 N OLC TIPS OBJECTS New page: Objects: 1) Do not capitalize keywords, unless the object is named and that keyword is the first in the list. Also, use as many keywords as possible, and above all, make sure t...
- 14:1314:13, 19 November 2008 diff hist +19 OLC TIPS MOBILES No edit summary
- 14:1314:13, 19 November 2008 diff hist +1,936 N OLC TIPS MOBILES New page: Mobiles: 1) For the keywords of a mobile, there is no need to capitalize any of them, try to keep them all small letters for format cohesion. The order of the keywords does not m...
- 14:1214:12, 19 November 2008 diff hist +503 N OLC TIPS New page: General: If there is something you would like to do don't be afraid to ask. Just mudmail Brazil with what you would like done and we can work out if it is possible. One nic...
- 14:1114:11, 19 November 2008 diff hist +22 OLC POLICY No edit summary
- 14:1014:10, 19 November 2008 diff hist +3,310 N OLC POLICY New page: If you choose to design an area and write it on AddictMUD, you must be made aware of a policy that will be strictly enforced. 1) Due to past problems with a lot of people starting proje...
- 14:0814:08, 19 November 2008 diff hist +18 OCHECK No edit summary current
- 14:0814:08, 19 November 2008 diff hist +355 N OCHECK New page: OCHECK is a command used to double check many things that the olc doesn't stop you from doing to objects. In order for a zone to be implemented, this is one of the first things that is ch...
- 14:0814:08, 19 November 2008 diff hist −1 OBJ SPECPROCS No edit summary
- 14:0814:08, 19 November 2008 diff hist −51 OBJ SPECPROCS No edit summary
- 14:0714:07, 19 November 2008 diff hist +911 N OBJ SPECPROCS New page: Object specprocs. These are special code that allow an object to act in a special way. If a specproc is not described here, please do not use it. --------------------------------------...
- 14:0614:06, 19 November 2008 diff hist +2,760 N OBJECTS New page: Please follow the following chart when making items. Bear in mind that the objects should be put on mobs that are about equal to the stats of the object. +3 hitndam objects should not be... current
- 14:0514:05, 19 November 2008 diff hist +1,543 N OBJECT FLAGS New page: Glow the object glows Hum the object hums !Rent the object cannot be rented !Donate the object cannot be donated !Invis the obje...
- 14:0214:02, 19 November 2008 diff hist +243 N MSTAT New page: Shows the stats of an mob. Identical output to "VSTAT MOB". Used with a vnum to show the stats of any mob, or with no arguments to show the mob that is being edited. > mstat 3060 > ... current
- 14:0114:01, 19 November 2008 diff hist +278 N MSET New page: Changes mob attributes. Type "MSET" alone for a list of valid arguments. You must specify an mob to edit with "MEDIT" before you can use "MSET". > mset > mset alias guard demon dark >... current
- 14:0114:01, 19 November 2008 diff hist +1 MRELOAD No edit summary current
- 14:0014:00, 19 November 2008 diff hist +18 MRELOAD No edit summary
- 14:0014:00, 19 November 2008 diff hist +166 N MRELOAD New page: Usage: mreload <vnum> This command can be used to reload a mob into the mud that has been edited off-line such as on webolc. See Also: ORELOAD, SCRELOAD
- 13:5913:59, 19 November 2008 diff hist +19 MOB SPECPROCS No edit summary
- 13:5913:59, 19 November 2008 diff hist +2,645 N MOB SPECPROCS New page: Mob specprocs. These are special code that allow a mobile to act in a special way. If a specproc is not described here, please do not use it. --------------------------------------------...
- 13:5813:58, 19 November 2008 diff hist +22 MOBILES No edit summary
- 13:5713:57, 19 November 2008 diff hist +3,545 N MOBILES New page: The chart below is used in determining mob stats. It is merely a standard for AddictMUD, and you should feel free to use whatever changes you feel are necessary. When you set a mobs leve...
- 13:5613:56, 19 November 2008 diff hist +19 MOB FLAGS No edit summary current
- 13:5513:55, 19 November 2008 diff hist +1,970 N MOB FLAGS New page: Spec the mob has a special procedure Sentinel the mob stays in one room Scavenger the mob will pick up items ISNPC the mob is a nonplayer character A...
- 13:5413:54, 19 November 2008 diff hist +17 MOB ACTIONS No edit summary current
- 13:5413:54, 19 November 2008 diff hist +2 MOB ACTIONS No edit summary
- 13:5313:53, 19 November 2008 diff hist +904 N MOB ACTIONS New page: The following is a list of the MOB_ACTIONS that can be set to mobs in Web Olc and a short description of each. Action Type: Stop-Spell This action is used to stop a player from casting...
- 13:5313:53, 19 November 2008 diff hist +843 N MEDIT New page: MEDIT invokes the mob editor. Used with a vnum to edit an existing mob, or the keyword "create" to create a new mob. You must be at least level "god" and have builder access in that mo...
- 13:5213:52, 19 November 2008 diff hist +204 N LISTEN New page: If you want to add a little noise to a room, you can add an extra description with the keyword of "listen". When someone types command LISTEN, they will be displayed that extra desc. ... current
- 13:5113:51, 19 November 2008 diff hist +19 ITEM WEAPON No edit summary
- 13:5113:51, 19 November 2008 diff hist +169 N ITEM WORN New page: These item types don't have a specific function, they merely exist. Therefore no values need to be set. See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:5013:50, 19 November 2008 diff hist +1 ITEM WEAPON No edit summary
- 13:5013:50, 19 November 2008 diff hist +1 ITEM WEAPON No edit summary
- 13:4913:49, 19 November 2008 diff hist +1 ITEM WEAPON No edit summary
- 13:4913:49, 19 November 2008 diff hist +56 ITEM WEAPON No edit summary
- 13:4813:48, 19 November 2008 diff hist +26 ITEM WEAPON No edit summary
- 13:4613:46, 19 November 2008 diff hist −8 ITEM WEAPON No edit summary
- 13:4513:45, 19 November 2008 diff hist +9 ITEM WEAPON No edit summary
- 13:4513:45, 19 November 2008 diff hist +1,768 N ITEM WEAPON New page: Weapons are used to inflict greater than bare handed damage in combat. v0 = element (see below) v1 = number of damage dice v2 = size of damage dice v3 = attack type v4 = weapon type ...
- 13:3413:34, 19 November 2008 diff hist +440 N ITEM WAND New page: These are useful yet hardly used item types. Only casting one spell, but able to cast it more then once. And they are rechargable by Witches, and maybe eventually by a mob (store or some...
- 13:3313:33, 19 November 2008 diff hist +19 ITEM TYPES No edit summary