User contributions for Kahlan
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20 November 2008
- 10:2310:23, 20 November 2008 diff hist +886 N EXPRESSIONS New page: A false expression is any expression that evaluates to 0, or an empty string. A true expression is any expression that evaluates to anything other than a false expression. The following l...
- 10:2210:22, 20 November 2008 diff hist +26 CHARACTER VARIABLES No edit summary
- 10:2110:21, 20 November 2008 diff hist +6,410 N CHARACTER VARIABLES New page: For details on how to use variables, please see the schelp for VARIABLES. Character variables are as follows: =================================== name The character's name. ...
19 November 2008
- 20:0420:04, 19 November 2008 diff hist +336 N ZSTAT New page: ZSTAT shows zone stats. It is similar to "SHOW ZONES", but operates on a single zone, and shows which builders have permission to edit it, the zone flags, and the zone climate. If no ar...
- 20:0320:03, 19 November 2008 diff hist +521 N ZONE FLAGS New page: Zone flags define certain behavior for the zone. BOOK Defines the zone as a book so the 'recall' command will recall players from the zone. NOTELEPORT Al... current
- 20:0320:03, 19 November 2008 diff hist +1 ZONE CLIMATE No edit summary current
- 20:0220:02, 19 November 2008 diff hist +406 N ZONE CLIMATE New page: The zone 'climate' defines what the usual weather for the zone is. (For more accurate weather messages) If your zone requires a new climate, please see Brazil. ARCTIC Always snowy,...
- 20:0120:01, 19 November 2008 diff hist +209 N ZLIST New page: ZLIST lists all rooms, objects, or mobs in the zone you are standing in. It will display a list of vnums and short descriptions or room names. > zlist rooms > zlist objects > zlist m... current
- 20:0120:01, 19 November 2008 diff hist +628 N ZFLAGS New page: Sets/removes your zone preference flags, and shows zone reset commands. ZFLAGS HELP will give you a list of options. Flags correspond to the various zone reset commands, and turning a ... current
- 20:0020:00, 19 November 2008 diff hist +256 N ZEDIT New page: ZEDIT allows you to start editing a zone (rooms and zone reset commands), turn the editor on and off (at implementer level), create a new zone (at implementor level), save a zone, and qu... current
- 19:5819:58, 19 November 2008 diff hist +238 N ZDENY New page: Removes a builder's permission to edit/create objects in the specified zone. The name you specify must be spelled correctly. zdeny <builder name> <zone number> > zdeny Rasmussen 30 ... current
- 19:5719:57, 19 November 2008 diff hist +298 N ZALLOW New page: Gives a builder (level "god" or "grgod") permission to edit/create objects (and in the future, rooms, mobs, etc) in the specified zone. The name you specify must be spelled correctly. ... current
- 19:5519:55, 19 November 2008 diff hist −1 WEB OLC No edit summary
- 19:5419:54, 19 November 2008 diff hist +1,597 N WEB OLC New page: We have set up a WebOLC utility for easy editing of zones with your web browser. To access this you go to http://www.addictmud.org/wolc. Click on "OLC Port", and login using your charact...
- 19:5419:54, 19 November 2008 diff hist +19 WEAR FLAGS No edit summary current
- 19:5419:54, 19 November 2008 diff hist +871 N WEAR FLAGS New page: Wear flags are set witht he OSET command. Wear flags are as follows: TAKE This MUST be set if you want players to be able to pick the item up and use it. FIN...
- 19:5319:53, 19 November 2008 diff hist +294 N WEAPONSPELLS New page: Weaponspells are spells on a weapon that are cast in battle. Builders: Unfortunatly, weaponspells cannot be set on weapons using OLC. You will have to speak with Brazil about adding a sp...
- 19:5219:52, 19 November 2008 diff hist +29 WEAKENESSES No edit summary current
- 19:5119:51, 19 November 2008 diff hist +1,122 N WEAKENESSES New page: Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. Immune means the mob or player receives no damage from that type of attack (the message f...
- 19:5119:51, 19 November 2008 diff hist +170 N TRAPSET New page: This command is used to set the various flags on a trap. The help for the various flags can be found in the help on ITEM_TRAP. See also: ITEM_TRAP CATEGORY:OLC current
- 19:4919:49, 19 November 2008 diff hist +18 STRING PARSER No edit summary
- 19:4819:48, 19 November 2008 diff hist −9 STRING PARSER No edit summary
- 19:4719:47, 19 November 2008 diff hist −1 STRING PARSER No edit summary
- 19:4519:45, 19 November 2008 diff hist +67 STRING PARSER No edit summary
- 19:4319:43, 19 November 2008 diff hist +5,138 N STRING PARSER New page: In any the description or name of any room that has the parser flag, you can setup multiple choices of what text will be output to screen. Simply put your choices in the format: [text c...
- 19:4119:41, 19 November 2008 diff hist +390 N SSTAT New page: SSTAT is an abbreviation for SCRIPT STAT. This command works largely like the normal stat command, in that you stat something that is loaded, or the room you are in. The information it g... current
- 19:4119:41, 19 November 2008 diff hist +19 SPECASSIGN No edit summary
- 19:4019:40, 19 November 2008 diff hist −1 SPECASSIGN No edit summary
- 19:4019:40, 19 November 2008 diff hist +26 SPECASSIGN No edit summary
- 19:3919:39, 19 November 2008 diff hist +2,106 N SPECASSIGN New page: This command is used to assign a specproc to an object room or vnum while online, avoiding your overworked coder from any more work ;) The format is: specassign <obj|mob|room> <vnum to as...
- 19:3919:39, 19 November 2008 diff hist +202 N SMELL New page: If you want to add a little spice to a room, you can add an extra description with the keyword of "smell". When someone types command SMELL, they will be displayed that extra desc. [[... current
- 19:3819:38, 19 November 2008 diff hist +134 N SEDIT New page: This is a menu command used to create shops. PLEASE make sure you set EVERYTHING properly before you save to file. CATEGORY:OLC current
- 19:3819:38, 19 November 2008 diff hist +381 N SCRIPTS New page: Scripts are used (much like mobprogs, only better), to give life to things like rooms, objects, and mobs. Currently there is a document in development that will be placed here if it is no... current
- 19:3719:37, 19 November 2008 diff hist +165 N SCRELOAD New page: Usage: screload <vnum> This command is used to reload a script that was edited off-line such as on webolc. See Also: MRELOAD, ORELOAD CATEGORY:OLC
- 14:3214:32, 19 November 2008 diff hist +248 N RSTAT New page: RSTAT shows room stats, just like 'STAT ROOM', but allows you to stat remote rooms. If no room is specified, you will see the stats of the room you are currently in. rstat [room #] ... current
- 14:3114:31, 19 November 2008 diff hist +781 N ROOM SPECPROCS New page: Room specprocs. These are special code that allow a room to act in a special way. If a specproc is not described here, please do not use it. ---------------------------------------------...
- 14:3014:30, 19 November 2008 diff hist +1,992 N ROOM SECTORS New page: Room sectors are set with the RSET command. Room sectors are becoming more and more important. With that in mind, it is increasingly more important that proper sectors be set on rooms. ...
- 14:2814:28, 19 November 2008 diff hist +2,000 N ROOM FLAGS New page: Room flags are set with the RSET command. Explanation of room flags are as follows: DARK: The room is dark inside and requires a light source or spell...
- 14:2714:27, 19 November 2008 diff hist +18 RESISTANCES No edit summary
- 14:2714:27, 19 November 2008 diff hist +1,134 N RESISTANCES New page: Immunities, resistances, and weaknesses. They define certain strength's and weaknesses of a mob. Immune means the mob or player receives no damage from that type of attack (the message f...
- 14:2614:26, 19 November 2008 diff hist +892 N RECALL MOBS New page: Recall mobs are for people that own housing ONLY. The is typically scripted to trigger on a tell from the person wanting the recall, with a specific phrase they request. A recall mob is ... current
- 14:2614:26, 19 November 2008 diff hist +942 N RECALL DEVICES New page: Recall devices are for people that own housing ONLY. This device is scripted to trigger on whatever the person purchasing it desires pretty much (yes, it does have to be within reason, an... current
- 14:2514:25, 19 November 2008 diff hist +285 N RDELETE New page: Rdelete is used to delete rooms in the zone you are editing. If you delete the room you are in, the game will put you into room 0 (The Void). Example, to delete another room in the zone ... current
- 14:2514:25, 19 November 2008 diff hist +18 RACES No edit summary current
- 14:2414:24, 19 November 2008 diff hist +1,530 N RACES New page: Only mobs can have races on AddictMUD, so they affect few players directly. When polymorphed, the mage receives the special innate racial abilities of the creature they have become, i.e. p...
- 14:2414:24, 19 November 2008 diff hist +263 N OSTAT New page: Shows the stats of an object. Identical output to "VSTAT OBJ". Used with a vnum to show the stats of any object, or with no arguments to show the object that is being edited. > ostat... current
- 14:2314:23, 19 November 2008 diff hist +321 N OSET New page: Changes object attributes. Type "OSET" alone for a list of valid arguments. You must specify an object to edit with "OEDIT" before you can use "OSET". > oset > oset long A short sword ...
- 14:2214:22, 19 November 2008 diff hist +165 N ORELOAD New page: Usage: oreload <vnum> This command is used to reload an object that was edited off-line such as on webolc. See Also: MRELOAD, SCRELOAD CATEGORY:OLC
- 14:2214:22, 19 November 2008 diff hist +350 N OLOAD New page: Loads a copy of an object into your inventory. Used with a vnum to load any object. If you are editing an object with "OEDIT", invoking "OLOAD" with no argument causes a copy of the ob... current
- 14:2114:21, 19 November 2008 diff hist +355 N OLC TIPS ZONES New page: Zone definitions: 1) When setting a door to close on zone reset, be sure to set it on BOTH rooms. 2) If you want the same mob to load 5 times, set 5 loads and set the max to 5. ...