ITEM TYPES

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When an item type is set, certain defaults are set, so for most types all you should need to do is set the type (i.e. fountain will not require any values to be set)

Item types are as follows (and each type has detailed help):

(As always, if it isn't listed here, DONT set it)

ITEM_LIGHT        Item is a light source
ITEM_SCROLL       Item is a scroll
ITEM_WAND         Item is a wand
ITEM_STAFF        Item is a staff
ITEM_WEAPON       Item is a weapon
ITEM_FIREWEAPON   Item is weapon that fires projectiles
ITEM_MISSILE      do not use
ITEM_TREASURE     Item is a treasure (gem)
ITEM_ARMOR        Item is armor
ITEM_POTION       Item is a potion
ITEM_WORN         Does nothing
ITEM_OTHER        Misc object
ITEM_TRASH        Trash - shopkeeps won't buy
ITEM_TRAP         Item is trap
ITEM_CONTAINER    Item is a container
ITEM_NOTE         Item is note
ITEM_DRINKCON     Item is a drink container
ITEM_KEY          Item is a key
ITEM_FOOD         Item is food
ITEM_MONEY        Item is money (gold)
ITEM_PEN          Item is a pen
ITEM_BOAT         Item is a boat
ITEM_FOUNTAIN     Item is a fountain
ITEM_PORTAL       Item is a portal
ITEM_HERB         Item is an alchemy herb
ITEM_INSTRUMENT   Item is a instrument (does nothing at the moment)
ITEM_WARPSTONE    Item is a warpstone
ITEM_AIRSHIP      Item is an airship
ITEM_AMMO         Item is ammo for ITEM_FIREWAPON
ITEM_SALE_SIGN    Item is a for sale sign (housing, do not use)
ITEM_RECALL       Item is a recall device
ITEM_ORB          Item is a remort orb (do not use)
ITEM_EXIT         Item is an exit (experimental, don't use)
ITEM_GRANT_SCROLL Item grants spells when recited
ITEM_FORAGE       Item gives off herbs
ITEM_MANA_SPIKE   Item is a mana spike

SEE ALSO: OEDIT, OSET, ITEM_FLAGS