User contributions for Kahlan
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19 November 2008
- 13:3313:33, 19 November 2008 diff hist +12 ITEM TYPES No edit summary
- 13:3213:32, 19 November 2008 diff hist +21 ITEM TYPES No edit summary
- 13:3213:32, 19 November 2008 diff hist +964 N ITEM TYPES New page: When an item type is set, certain defaults are set, so for most types all you should need to do is set the type (i.e. fountain will not require any values to be set) Item types are as fo...
- 13:3113:31, 19 November 2008 diff hist +169 N ITEM TRASH New page: These item types don't have a specific function, they merely exist. Therefore no values need to be set. See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:3113:31, 19 November 2008 diff hist +34 ITEM TRAP No edit summary
- 13:3013:30, 19 November 2008 diff hist +1,362 N ITEM TRAP New page: v0 = Flags that determine how the trap is set triggered (Set with trapset) v1 = Type of trap (damage, teleport, poison etc) (Set with trapset) v2 = Level of trap (Use oset or trapset) ...
- 13:3013:30, 19 November 2008 diff hist +439 N ITEM STAFF New page: These are useful yet hardly used item types. Only casting one spell, but able to cast it more then once. And they are rechargable by Witches, and maybe eventually by a mob (store or some... current
- 13:2913:29, 19 November 2008 diff hist +421 N ITEM SCROLL New page: Scrolls and potions are two of the most frequently used magical items in the game. Only certain spells are allowed to be used on certain types of magical items... for example, a potion of... current
- 13:2913:29, 19 November 2008 diff hist +383 N ITEM POTION New page: Scrolls and potions are two of the most frequently used magical items in the game. Only certain spells are allowed to be used on certain types of magical items... for example, a potion of... current
- 13:2813:28, 19 November 2008 diff hist +30 ITEM PORTAL No edit summary
- 13:2813:28, 19 November 2008 diff hist +261 N ITEM PORTAL New page: Portals are neat things, you enter one, and you're transported elsewhere. You also need to set the portal specproc on the object. v0 = Unused v1 = Target room vnum v2 = Unused v3 = ...
- 13:2713:27, 19 November 2008 diff hist +168 N ITEM OTHER New page: These item types don't have a specific function, they merely exist. Therefore no values need to be set. See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:2613:26, 19 November 2008 diff hist +160 N ITEM MISSILE New page: These object types are not implemented. Please do not use them. They may never be implemented. See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:2513:25, 19 November 2008 diff hist +3 ITEM LIGHT No edit summary
- 13:2413:24, 19 November 2008 diff hist +337 N ITEM LIGHT New page: Light sources allow you to see in dark areas. There are two types: eternal sources which never burn out, and finite sources which die after a certain period of time. A light defaults to ...
- 13:2413:24, 19 November 2008 diff hist +161 N ITEM KEY New page: Keys are used to unlock doors obviously. (as well as locked containers) All values are unused. See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:2313:23, 19 November 2008 diff hist +1,181 N ITEM FLAGS New page: Item flags are as follows: GLOW Item is glowing HUM Item is humming NORENT Item cannot be rented NODONATE Item cannot be donated NO...
- 13:2113:21, 19 November 2008 diff hist +361 N ITEM FIREWEAPON New page: A FIREWEAPON is a RANGED weapon, used to inflict damage to people in another room, or the same room. v0 = Max amount of ammo it can contain v1 = Ammo type. Typically the vnum of the am... current
- 13:2013:20, 19 November 2008 diff hist +31 ITEM EXIT No edit summary
- 13:1913:19, 19 November 2008 diff hist +794 N ITEM EXIT New page: An exit object is just what it sounds like. It creates a non-standard exit in the room. v0 = Room exit leads to v1 = door flags (same as container flags) 1 CLOSABLE Contain...
- 13:1813:18, 19 November 2008 diff hist +31 ITEM DRINKCON No edit summary current
- 13:1613:16, 19 November 2008 diff hist −5 ITEM DRINKCON No edit summary
- 13:1513:15, 19 November 2008 diff hist +5 ITEM DRINKCON No edit summary
- 13:1513:15, 19 November 2008 diff hist +2,304 N ITEM DRINKCON New page: v0 = Max drink units it can hold v1 = actual drink units it contains v2 = Liquid Type v3 = Poisoned (1 for TRUE, 0 for FALSE) Liquid types are as follows: Type ...
- 13:1413:14, 19 November 2008 diff hist +31 ITEM CONTAINER No edit summary
- 13:1313:13, 19 November 2008 diff hist +1 ITEM CONTAINER No edit summary
- 13:1313:13, 19 November 2008 diff hist −10 ITEM CONTAINER No edit summary
- 13:1313:13, 19 November 2008 diff hist +2 ITEM CONTAINER No edit summary
- 13:1213:12, 19 November 2008 diff hist +1 ITEM CONTAINER No edit summary
- 13:1213:12, 19 November 2008 diff hist −7 ITEM CONTAINER No edit summary
- 13:1213:12, 19 November 2008 diff hist +2 ITEM CONTAINER No edit summary
- 13:1213:12, 19 November 2008 diff hist 0 ITEM CONTAINER No edit summary
- 13:1113:11, 19 November 2008 diff hist +1 ITEM CONTAINER No edit summary
- 13:1113:11, 19 November 2008 diff hist +6 ITEM CONTAINER No edit summary
- 13:1113:11, 19 November 2008 diff hist +4 ITEM CONTAINER No edit summary
- 13:1013:10, 19 November 2008 diff hist +580 N ITEM CONTAINER New page: Containers are used to carry things around. v0 = weight capacity v1 = container flag: (bitvectors) 1 CLOSABLE Container is closable 2 PICKPROOF If locked, the containe...
- 13:1013:10, 19 November 2008 diff hist +210 N ITEM BOAT New page: Boats allow you to cross over water. Airships will let you pass over water and through space. No values need be set. (airship is unimplemented) See also: OEDIT, OSET, [[ITEM_TYP... current
- 13:0913:09, 19 November 2008 diff hist +3 ITEM ARMOR No edit summary
- 13:0813:08, 19 November 2008 diff hist +2 ITEM ARMOR No edit summary
- 13:0813:08, 19 November 2008 diff hist +36 ITEM ARMOR No edit summary
- 13:0713:07, 19 November 2008 diff hist +2,895 N ITEM ARMOR New page: This item type protects you from getting hit. A character having an armor class of 100 is basically naked. A character with an armor class of -100 is an armored battle tank. (Any armor ...
- 13:0613:06, 19 November 2008 diff hist +477 N ITEM AMMO New page: Ammo is used to load into a FIREWEAPON. The weapon itself does not determine the damage, the ammo does. Ammo is loaded with the LOADWEAPON command. Damage-Dice is assigned just like ITEM...
- 13:0513:05, 19 November 2008 diff hist +218 N ITEM FOOD New page: Food is food, you eat it :P v0 = Number of hours of hunger satisfied by eating the food v1 = unused v2 = unused v3 = non-zero if poisoned, 0 if not See also: OEDIT, OSET, [[I... current
- 13:0513:05, 19 November 2008 diff hist +211 N ITEM AIRSHIP New page: Boats allow you to cross over water. Airships will let you pass over water and through space. No values need be set. (airship is unimplemented) See also: OEDIT, OSET, [[ITEM_TYP... current
- 13:0413:04, 19 November 2008 diff hist +169 N ITEM MONEY New page: v0 = This defines how many coins are in a "pile of gold coins". v1 = unused v2 = unused v3 = unused See also: OEDIT, OSET, ITEM_TYPES CATEGORY:OLC current
- 13:0313:03, 19 November 2008 diff hist +411 N ITEM FOUNTAIN New page: Fountains are public drink containers, too heavy to pick up and take with you. Generally, they should be flagged NOINVIS, and they shouldn't have A TAKE flag and the weight around 100+ to...
- 13:0213:02, 19 November 2008 diff hist +30 ITEM APPLYS No edit summary current
- 13:0113:01, 19 November 2008 diff hist −406 ITEM APPLYS No edit summary
- 13:0013:00, 19 November 2008 diff hist +2,185 N ITEM APPLYS New page: Item applys give you bonuses or penalties to certain stats. In the interests of game balance, restrictions have been placed on the maximum values that these modifiers may take. Format: os...
- 12:5612:56, 19 November 2008 diff hist +394 N COPY New page: COPY allows you to copy an existing room, object, or mob from the current zone or any other zone into the room, object, or mob you are editing. You must already be in the approprete edit... current